Pygameで画像処理
ぼかしです。
import pygame import math # ぼかし # @param tBuf サーフェス # @return 変換後のサーフェス def transBlur(tBuf): retBuf = pygame.transform.scale(tBuf, tBuf.get_size()) for j in range(1, retBuf.get_height()-1): for i in range(1, retBuf.get_width()-1): color1 = tBuf.get_at((i, j-1)) color2 = tBuf.get_at((i-1, j)) color3 = tBuf.get_at((i, j+1)) color4 = tBuf.get_at((i+1, j)) color5 = tBuf.get_at((i, j)) color = ( (color1[0]+color2[0]+color3[0]+color4[0]+color5[0])/5, (color1[1]+color2[1]+color3[1]+color4[1]+color5[1])/5, (color1[2]+color2[2]+color3[2]+color4[2]+color5[2])/5, 255) retBuf.set_at((i, j), color) return retBuf # Main def main(): pygame.init() pygame.display.set_mode((250, 250), 0, 32) pygame.display.set_caption("ぼかし") _gScr = pygame.display.get_surface() tBuf = pygame.image.load("nyan.bmp").convert() i = 32 while True: tBuf = transBlur(tBuf) _gScr.blit(tBuf, (0, 0), tBuf.get_rect()) pygame.display.update() for e in pygame.event.get(): if e.type == pygame.QUIT: return pygame.time.wait(10) if __name__ == '__main__': main()