レーダー
なんとなく思いついて作成しました。
#!/usr/bin/env python # -*- coding: utf-8 -*- import sys import pygame import math def main(): pygame.init() pygame.display.set_mode((120, 120), 0, 32) screen = pygame.display.get_surface() timer = 0 while True: for e in pygame.event.get(): if e.type is pygame.QUIT : sys.exit() timer += 2 if timer >= 360: timer -= 360 drawMeter(screen, 40, 40, 10, timer) drawMeter(screen, 80, 40, 20, timer) drawMeter(screen, 60, 60, 50, timer) drawMeter(screen, 30, 70, 15, timer) drawMeter(screen, 70, 80, 15, timer) pygame.display.update() pygame.time.wait(10) screen.fill((0, 0, 0, 0)) def drawMeter(screen, x, y, r, timer): radius = r - 2 dx = x + radius * math.cos(math.radians(timer)) dy = y + radius * math.sin(math.radians(timer)) pygame.draw.circle(screen, (0, 255, 0), (x, y), r, 1) for i in range(1, 20): dx = x + radius * math.cos(math.radians(timer-i)) dy = y + radius * math.sin(math.radians(timer-i)) pygame.draw.aaline(screen, (255/i, 0, 0), (x, y), (dx, dy)) if __name__ == "__main__": main()